A downloadable game

The Ardron Collection

Is this going to win GOTY? Nope.

Is it going to be a wildly successful indie hit? Also nope.

This isn’t the game you buy to change your life. This is the game you buy because it looked kinda neat.

You’ll fire it up for about 30 minutes, get confused, and then probably turn it off and forget it ever existed—or that you even bought it.

Great pitch, right?

But here’s the truth: I made this game for me and four other people. As Randy Blythe from Lamb of God says, 

"No matter what we do. So, some people won't like it – I don't care, I like it. I don't care at all. We make music for five people. This may offend some people but once again, I don't care. We make records for the five dudes in Lamb of God. We have to like it, and as long as we like it, then it's a success. "

We have the same philosophy with making games.

So what exactly is The Ardron Collection? Well, it's a collection of games (duh) that take place in the universe of Ardron.

All games in this "pack" are related to the universe they take place in.

So what the actual f**k is Ardron? Well, let's dive into a little lore.

It's like... 30 pages condensed into three paragraphs, so...


In the beginning, the universe was shaped by a pantheon of gods, each contributing to the creation of distinct realms infused with mana, the lifeblood of existence. These realms—like Sostrum, Vidulyn, Yumalon, Grimlowe, and the Void—became homes to creatures and forces influenced by the gods’ unique powers and intentions. From the pure Etheric beings of Sostrum to the corrupted entities of Grimlowe, each realm reflected its creators' visions and conflicts.

The First Age, known as the Age of Gods, was marked by their direct involvement in the world. They created life, fought wars, and established the foundations of reality. Over time, their meddling led to chaos, culminating in a divine decision to withdraw, leaving mortals to their fates. This ushered in the Second Age, the Age of Mortals, where civilizations rose and fell, shaped by the lingering power of mana and the consequences of divine actions.

Now, Ardron stands as a fractured but vibrant universe, brimming with stories of creation, conflict, and survival. The realms are interconnected yet distinct, each offering a piece of the puzzle that forms the grand tapestry of this universe. From technological wonders to ancient myths, Ardron invites players to explore, battle, and thrive in a world shaped by gods but ruled by mortals.


(Also known as Adventures of Ardron)

A TTRPG for People Who Actually Like TTRPGs

You know what Dungeons & Dragons is, right? Cool. This isn’t that. If you're crazy fanatic about D&D you wont like this game.

Think of this as a virtual character sheet and a GM’s best friend—a toolkit designed to make running and playing AoA smoother, deeper, and, dare I say, less of a logistical nightmare.

What This Is✅:

✔️ A TTRPG system where you make a character, the GM crafts a campaign, and then you tell a story together.

 ✔️ A game built around player choice—from character creation to how you navigate the world. 

✔️ A GM’s toolkit packed with useful stuff: NPC and enemy generators, loot tables, map tools, music management, combat tracking—even time management for when that one player insists on knowing what hour it is in-game.

Crunchy mechanics? No.

 Deep mechanics? Yes. 

Simple rules? Yes.  Lots of them? Also yes. 

They tie together in ways that give depth without making you feel like you need a spreadsheet to breathe.

What This Is Not❌:

❌ A GM-less game. You need a GM. You need friends. At least one. I believe in you.
❌ Baldur’s Gate 3. If you want a fully voiced, 100-hour cinematic experience, I have some bad news.
❌ A game that plays itself. This is a text-heavy TTRPG—your imagination is half the battle. If that sounds exhausting, Welp. Too bad.

Magic? Oh, There’s Magic🧙‍♂️.

If you’re looking for a system without magic, I’ve got bad news. Magic is woven into everything. You’d have an easier time sandpapering a lion’s ass in a pair of pork chop panties than stripping the magic from this game.

Still interested? Cool. If not, hey, at least you got a chuckle.


(Also known as Duels of Ardron) 

(Currently WIP/Concept. Things may change.)

A Card Game for People Who Actually Want to Play Card Games, Not Just Collect Them

You take control of an Elder Primordial, mimicking the spells and creatures created by the six Gods.

What does this mean for you? You’ll build a Main Deck filled with spells, creatures, and other epic stuff you can cast. But to make it happen, you’ll need Mana from the Realms, which you configure in your Mana Deck.

If you're a fan of Ashes of Arcanum, there's an added twist: a Sanity Deck for powerful cards that come at a heavy cost. And just like in AoA, if you reach 100 corruption or delirium? Game over.

Other than that, it’s a straightforward TCG in the style of Magic: The Gathering, Hearthstone, or the Pokémon TCG.

A Note on Servers (Or Lack Thereof):

Look, I’m an indie dev with no budget. I can't even afford to pay attention(I have ADHD). You think I can afford servers? Lmao, nope.

And yes, this game will require friends to play. You didn’t think you were getting some fancy multiplayer experience from a guy who can barely afford a McChicken, did you?




(Also known as Legends of Ardron)

(Currently WIP/Concept. Things may change.)

A Game for People Who Hate Themselves

Graces Lament is your typical adventure-platformer-souls-like-rogue-like-metroidvania-whatever-the-terms-are-nowadays indie game. You know the deal.

Played Salt & Sanctuary? It’s kind of like that—except not exactly. It’s just the only good 2D souls-like I can think of that doesn’t suck more than your mom. (even the sequel was very meh).

I know, I know—most of you don’t like Souls-like or FromSoftware games. Don’t worry, I hear you, little nooblets. My wife’s one of you, too.

This game has dynamic difficulty. Do well? It gets harder. Struggling? It gets easier. And yes, there's even a difficulty called “Game Journalist.”

At this level, most enemies die in one hit, and everything deals 1 damage.

Not kidding. If you can’t beat that, maybe it’s time to take a break from video games and pick up a coloring book instead.

The Story

You control Freedin Deverfos, the current Ascension for the realm of Yumalon—but this is more about his backstory.

Here’s the gist:
There are angels in Ardron, and even more powerful beings than Archangels (I know, right? Really original stuff here).

The twist: Freedin’s dad is an Archangel and his mom’s human. And Archangels? They can’t die. So... when his dad kicks the bucket? Yeah, we’re gonna find out how (and why).

And because his father was an Archangel, Freedin’s also got a bit of immortality on him.

That’s the game. Go find out what happened to ol’ Papa and embark on a grand adventure full of bullsh*t

Along the way, you’ll make critical choices that affect the storyline.

Choices & Consequences

There’s a bit of a butterfly effect going on here. And just like Ashes of Arcanum, player choice is king. There are no wrong answers—just different paths, depending on what you choose.

If I had to compare it to something, it’d be Remnant: From the Ashes, where you can help NPC A or NPC B and end up with different outcomes based on your decisions. Morals? Gray. 

Choices? Yours.

(Expect stickfigures until i can find and pay an artist. No really...but about that.)

A Note on Art & Budget

Look, I’m not an artist. My artistic skills are… well, let’s just say they’re awful. So, yeah, the art for this? It’s going to be pretty rough. My budget is whatever the game makes, so expect the visuals to be as minimal as possible until I find an artist willing to work for exposure. I’ve given it my best shot, but, uh, let’s just say I’m better with code than with drawing.

Crowdfunding? Tried that once. Managed to raise a whopping $8. So yeah, don’t expect a Kickstarter miracle anytime soon.

I made just enough money to post this on Steam and had enough left to grab some Burger King foot lettuce.

But hey, we’re pushing forward. The game’s getting done, no matter what.

Thanks for reading. I’ve got games to make. 😁

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